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Lead your city from the stone age through the centuries and forge a vast empire!
Heroes of History – Expand your city, gather mythical heroes and battle your way through history!
Rise of Cultures – Build your city, unlock old civilizations and fight strategic battles!
Explore a mysterious world, dive into adventures, and take care of your village!
Choose between elves and humans and build a mystical city in a fantasy world!
Build majestic cities, create a strong alliance, choose your patron god and conquer the world!
Tribal Wars 2 – build and fortify your medieval castle
Explore the wild frontier and experience exciting adventures and duels. The West awaits you!
Game speed | 4 |
Unit speed | 0.5 |
Resource production factor | 1.0666666666667 |
Barbarian village spawning | 150% chance when a player joins the world |
Bonus village spawning | 0% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Points and time based |
Milliseconds | Active |
Fake limit | Inactive |
Research System | Simplified research |
Church | Inactive |
Watchtower | Inactive |
Quest System | Inactive |
Achievements | Active |
Growing barbarian villages | Active up to 3000 points |
Bonus villages | No bonus villages |
Time frame for cancelling attacks | 5 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Inactive |
Protection for beginners | 3 days |
Max attack ratio (attacker:defender) | 20:1 for the first 15 days |
Flags | Inactive |
Scavenging | Inactive |
Hauls | Active |
Stronghold | Inactive |
Archers | Active |
Scout system | The scout can report troops, buildings, resources and foreign units |
Paladin | Active, no items |
Militia | Active |
Purchased using | Gold coins |
Max nobleman travel distance | 2000 fields |
Loyalty decrease per nobleman attack | 25-35 |
Loyalty increase per hour | 4 |
Tribe member limit | 14 |
Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
Tribe levels | Inactive |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 10 days within the last 20 days. |
Free trading | Active, time restriction based on the start of the individual player |
Support outside tribe | Supporting villages outside player's tribe is not possible. Tribe membership is checked both when support is sent and on arrival. Support is withdrawn on tribe change. |
Ability to select starting direction | Inactive |
Victory requirements | After 45 days, one tribe must hold at least 60% of the player villages for 1 days |
Start date | Jul 31,2024 10:00 |
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